I've spent my career working on complex design problems across software, data visualization, mapping, and the built environment. Today I lead product design at Citrine Informatics, where I work with scientists, engineers, and product teams to design AI software for materials research. I like working on problems that don't have obvious answers. I work iteratively: understanding the system, drawing, prototyping, communicating, critiquing, building, testing, listening, and refining.

Moving between digital and physical design has shaped how I think about systems, relationships, scale, and the ways people understand and move through complex environments.

Outside of work, I'm a percussionist and multi-instrumentalist in a seven-piece original rock/funk/soul band, and a dad.